Subscribe via email

Enter your email address:

Delivered by FeedBurner

Saturday, November 25, 2006

Selling Traveler's Backpack

Ancient tips on getting easy gold for early loots, selling backpacks!

A very good way to get lots of gold is by selling Traveler's backpacks. I do mean ALOT! Usually,: Alliance are two times or even three times more populated than hordes. To start your main have to be on Horde side, because he'll be getting the money. You will also need to have an Alliance character. Farm a little bit money for your Alliance character, when you get about 20g, go to the nearest AH and buy Traveler's bag. Then fly to tanaris, and set buyout very low.

Relog with your main, and buyout those bags. Be sure to do it quick. Ok you got the bags? What next? - Since the Alliance population is much bigger, there are much more bags on AH, and they cost much cheaper. My server on alliance side I can get one bag for 5 gold but on Horde it costs 10 gold. So I bought one bag for 5 gold, sell for 10 gold and I profit 5 gold per bag.

If iI farmed with my alliance char 20 gold, and bought 4bags, with main char I gained 20 gold. Nice? Now you get your main a little bit money, and you farm again with Alliance char. Now you put it on tanaris, if you buy bag by 5g per one, then put on tanaris on 6g per each, so you will get a little bit money down from your main character, but not with your alliance char, because tanaris takes 15% from the item to themselves... I farmed in one week about 4.000golds! Good nah? Good luck! :)

tag: wow gold hint farming

Another Basic Money Making Guide

1. It's really easy and should be done right from the start of the game. Grab the 2 primary professions, mining and skinning. While you're out leveling yourself you can easily skin the animals. You're bound to eventually enter a mine which will have many minerals. Be sure to mine those ores. You can easily sell off the extra items to merchants or players.

2. Make sure you grab quests every chance you get. You can easily gain additional exp, gold, items and faction while you're leveling. You may even complete some of your quests with out even knowing because they normally require you to kill off mobs or require you to travel/speak to other NPCs. The quests of World of Warcraft are more player friendly than other MMORPGs.

3. Don't spend any money buying World of Warcraft items, equipments and other accessories early in the game. Low level characters from 1-40 are not gear dependent. Along with that fact, you'll get a nice load of items from just completing quests.

4. While you're out leveling, there are certain monsters that has better drops than others. An example would be humanoids. They tend to drop more gold and items than any other creatures in the World of Azeroth.

Burning Crusade FAQ update

Blizzard just recently update their Burning Crusade FAQ page contented with information concerning dungeon and travel to and from Outland. Take a moment to look and read.

http://www.wow-europe.com/en/burningcrusade/faq.html

tag: burning crusade wow faq

Auto-bandaging macro

This macro is one I based off of the macro I use to feed my pet. In my feed pet macro the macro automatically searches through my bags and finds the food I've specified and drops it on my pet. This macro does the same thing except it searches for the specified bandages.

If you have an enemy targeted, or no target at all, it will automatically bandage yourself. If you have a friendly player or npc targeted it will bandage them. Just replace XXX with the name of whatever bandages you are using.

/script for b=0,4 do for s=1,GetContainerNumSlots(b) do if (string.find(GetContainerItemLink(b,s) or " ", "XXX")) then UseContainerItem(b,s) SpellTargetUnit("Player") b=4 break end end end

Cast Spell, Say Random Fun Phrase

This macro provides a basic solution to anyone wanting to randomly say a phrase when casting a spell. I now use a more flexible addon solution that allows for more phrases, but this macro is a quick and easy way to start, and makes spells like buffs and rezzing more fun.

Replace "Phrase #" with your own witticisms, update the spell cast from Arcane Brilliance if necessary, and change the last number in "random(1,3)" to reflect your final number of phrases:

/script s={"Phrase 1","Phrase 2","Phrase 3"};SendChatMessage(s[random(1,3)], "SAY")
/cast Arcane Brilliance(Rank 1);

taken from: http://ui.worldofwar.net/macros.php?id=258
credits: belleboomGD

Complete Alchemy Skill Up Guide

I just recently found this guide page and i thought that i want to add to my blog. here it is!

complete profession guide
Information for this guide was gathered from: Thottbot, Allakhazam and World of Warcraft Professions Compendium.

tag: guide profession wow alchemy enchanting engineering blacksmithing leatherworking tailoring

Little money tips

Harlown Darkweave , a lonely little vendor in Ashenvale stuck in the woods, has for sale a recipe thats not always in stock, and only available to Alliance.

Pattern: Herbalist's Gloves he sells this for a mere 20s, yet it can sell at the Gadget AH for 10g or more!

+herbalism isn't needed once you hit 300, but these gloves + the herbalism enchant give you a nice little boost when you are stuck at 1 or 2 levels before being able to farm those new precious herbs. :)

tag: hints tip gold wow

Money Making Mining

Mining is a very wealthy profession as you can collect rare Arcanite bars randomly from higher level nodes. Each Arcanite bar sells anywhere from 30-50g (depending on your economy) and is also used in making some of the most powerful weapons / armor in the game.

There are other rare regeants that can be found in mining that also sell for considerable amounts. It's quite possible to be a miner and not be a smith or engineer and do very well for yourself in World of Warcraft.

World of Warcraft Guild Commands

Simply enter the following Guild commands at the chat window.
  • Basic information about guild /ginfo
  • Send chat message to all guild members /g
  • Send chat message to all guild officers /o
  • Invites player to join guild /ginvite
  • Remove player from guild /gremove
  • Promote player one rank within guild /gpromote
  • Demote player one rank within guild /gdemote
  • Set guild's message of the day /gmotd
  • Remove self from guild /gquit
  • Give entire guild roster /groster
  • Set another player as the guild master (master only) /gleade
  • Disband guild (leader only) /gdisband

World of Warcarft Chat Commands

Most of the below chat commands are self explanitory, but here for reference purposes. Just type the command at the chat window.
  • Dance /dance
  • Sleep /sleep
  • Fart /fart
  • Joke /silly
  • Gives current bind location /bind
  • Cast spells by name /cast
  • List chat commands /chat or /chathelp
  • Your character follows selected player /follow or /f
  • List guild commands /ghelp
  • Send message to party chat /party or /p
  • Send reply to the last person who sent you a tell /r
  • Send message to people near you /say or /s
  • List players online /who
  • Yell message to the area around you /yell or /y
  • Create an emote /em
  • Display amount of time game played with current character /played
  • Send text to channel number /, /c, or /csay
  • Toggle join and leave announcements on channel /announcements or /ann
  • Set your Away From Keyboard flag /afk
  • Set Do Not Disturb flag /dnd
  • Ban or unban player from channel /ban
  • Unban player from channel /unban
  • List channels /chatlist
  • List channel members /chatwho or /chatinfo
  • Invite player to channel /cinvite or /chatinvite
  • Join channel /join, /channel, or /chan
  • Kick player from channel /kick
  • Leave a channel (or all channels) /leave, /chatleave, or /chatexit
  • Set player's moderator status /mod or /moderator
  • Remove player's moderator status /unmod or /unmoderator
  • Toggle moderation on channel /moderate
  • Change player's mute permission /mute or /unmute
  • Change player's squelch permission /squelch or /unsquelch
  • Change player's voice permission /voice or /unvoice
  • Change password /password or /pass

Basic more money

This works easily if you have high experience in Herbalism, First Aid, Skinning, Leather Working, etc. Get the materials needed for what you want to make. For example, for First Aid, kill lots of humanoids; for linen cloth, wool cloth, etc. Then, just sell the materials to an NPC. If you want more money (for example for Skinning and Leatherworking), make something out of the leather, then sell or auction it off at the nearest auction house. Remember, auction house always get better price than selling to npc merchant. make auction house your stop point when you are in town.

Quick Loot

Ever get tired of clicking each item to put it in your bag when looting a recent kill? Well, there is hope.

When right clicking something for its items, hold down shift then right click. All the items that you can take will be automatically transferred to your bags. It works this way for mining, as well as anything else you can get items from.

Holding shift then right clicking is your ticket to the looting fast lane!

Some Useful Beginner Hints

Here are some useful Hints and Tips to get you going in World of Warcraft, also you can find more useful hints and guides at Skryer:
  • Read the ingame tutorial that shows up as you progress in the game.

  • Be social and get a lot of friends, they will help you when you do hard quests.

  • Pick up everything a mob drops and sell it to a vendor even if it looks like junk, it’s one of the best ways to get money.

  • When you join a party, be sure to set up looting rules BEFORE you start the quest(s). The most common rule is called NBG; Need Before Greed. It means that if someone loots a good item the one that needs it the most gets it.

  • Use the ingame roll dice function to solve disputes about who gets what when looting good items. To use it type /random 100.

  • Try to keep up a good mood and help people quest even though you haven’t got the quest yourself; it will help you gain a good reputation among your friends.

  • When you sell an item in the chat, link the item by shift-clicking it when the chat box is active.

  • Remember that you can NOT sell items to other players that are marked as “Soulbound”.

  • To learn about different commands type /help in chat.

  • Remember that you have more than one hotkey bar, to view the others press shift+1-6 (default).
Friday, November 24, 2006

Burning Crusade review

In case you hadn't heard, the online role-playing game World of Warcraft from developer Blizzard Entertainment and publisher Vivendi Games is one of the most popular games on the market on any platform. Hopefully, later this year, the studio will release The Burning Crusade, the expansion pack for the game that will add plenty of high-level content for veterans as well as two new playable fantasy races to build new characters with. We took the opportunity to get in depth with the two new races: the fanatical blood elves of the monstrous Horde faction and the mystical draenei characters of the noble Alliance.

Both races should have content available for them that will let them advance to approximately level 20 or so. Players of either race will probably want to join the general populace to show off their new inherent abilities, as well as to tip the scales in competitive player-versus-player battles, since each of the new races belongs to an opposing faction and each race can play as a character class that wasn't available to its faction previously. The draenei may play as shaman--a class focused on using nature-based powers to heal allies, damage enemies, and summon spirit totems that radiate various magical effects in the area. The blood elves, on the other hand, may play as everyone's favorite warriors-who-can-heal, paladins (although according to the game's story, this is only possible through a twisted and evil scheme that involves imprisoning and siphoning power from a holy spirit).

The draenei are tall, mostly pale-skinned humanoids with hooves for feet and haunches for legs and resemble satyrs of Greek mythology. After you create a new character of either race, you'll be treated to the same kind of narrated in-game cinematic sequence that opens the new life of any other World of Warcraft character. According to the narration, the draenei originate from the Outlands (the challenging, otherworldly new land added in the expansion pack), but, inspired by tales of the alliance's heroism, they have come to Azeroth to enlist help for their war against the Burning Legion.

The draenei's spaceship, the Exodar, explodes in the skies above Northern Kalimdor (the realm of the night elves), and the pieces fall to earth on the previously uncharted Azuremyst Isle, off the west coast of the Eastern Kingdoms. Parts of the ship and the remains of numerous escape pods are strewn all over the island, along with irradiated crystals that (presumably) powered the vessel but are now wreaking havoc on the local nature and wildlife. The largest surviving piece of the ship fell on the western edge of Azuremyst Isle, forming the mostly subterranean draenei city, which retains the name of the ship, The Exodar.

The Exodar is almost certainly the largest city in Azeroth, and even as a Tauren-sized draenei, the scale of it can feel quite overwhelming the first time you visit. The city boasts all of the usual districts, along with two banks and two auction houses--which will hopefully cut down on lag in those locations should the new city become a popular place for players to hang out. The Exodar is a city that feels like a combination of the dwarves' Ironforge and the undead's Undercity--the whole city is enclosed within one giant structure (the ship's hull) and has a lot of wide-open spaces that are a little disconcerting at this point but will no doubt feel quite different when populated with players.

In one area of the city, you'll find a crystal mine, which ties in nicely with one of the draenei's passive racial abilities (and a new profession for the Burning Crusade expansion), jewelcrafting. The draenei have a +5 racial bonus to jewelcrafting, as well as a +10 resistance to shadow-based magic, such as that used by priest characters. In addition, the race has two other abilities, "gift of the Naruu," a free healing spell that costs no magic power ("mana"), and "inspiring presence," a passive ability that grants a 1 percent bonus to hit for party members within 30 yards.

Since the crash was very recent, there are still many injured and unaccounted-for draenei. Your early quests, perhaps unsurprisingly, task you with killing lowly beasts (including some great-looking moths--a brand-new beast model, not just a new skin like many of the new beasts) and retrieving items from them that can be used to help the wounded. The draenei use crystals for all kinds of purposes, it would seem, and in a couple of early quests you'll be using them to cure survivors that you find scattered around the Ammen Vale starting area, as well as to purify a lake that has one of the spaceship's giant irradiated crystals polluting it.

New Neighbors, New Lore

Other early quests in Ammen Vale involve killing creatures that have been mutated and/or turned aggressive by the radiation. These include "mutated lashers" (the large flowers that walk around) and the all-new "volatile mutants," which look like aborted alien fetuses crawling around on the ground. The damage to nature in the area is so bad that even the earth elementals have gone bad, and one of the last quests before leaving the safety of the Vale tasks you with killing a number of "restless spirits of the earth" as they battle against air, water, and fire elementals.

When you leave Ammen Vale to explore the rest of the Azuremyst Isle, crossing a small river in the process where you'll notice an all-new visual effect for schools of fish, you'll find that the scenery doesn't change much. What does change, though, is that the wildlife here has been unaffected by the radiation at the crash site for the most part. In addition to regular versions of the mutated stuff you were fighting earlier, you'll find stags, deer, and even a new critter scampering about the place: a skunk. There are a handful of different settlements and outposts on the isle, none of which have a permanent feel about them.

The draenei outposts have been erected around ship remains, while the other alliance races have arrived on the island by water and started clearing an area known as Odesyus' Landing. The goblins' Venture Co. has also landed on one corner of the island and is in the process of setting up camp there. The scenery and wildlife is most reminiscent of that in Darkshore, where the Night Elves start. There are striders and nightstalker cats, and the grass and trees all have a dark color palette. Based on what we've seen thus far, it seems that--with the exception of The Exodar--there will be very little reason for you to stay on the isle beyond level 12 or so--you may wish to gain some levels then jump to the main continents to join the rest of the Alliance.

The blood elves, on the other hand, seem to have plenty of low-level content scattered and radiating outward from their starting home town. According to the game's story, the blood elves (which first appeared in the Frozen Throne expansion pack for Blizzard's Warcraft III) were originally the noble high elves until the traitorous human prince Arthas, who went on to help lead the evil undead faction known as The Scourge, cut them off from their supply of magical power. Driven mad with rage, the high elves renamed themselves blood elves and swore they would gain revenge on the parties that robbed them of their innocence.

While the blood elves may have been cut off from the original source of their sorcery, you wouldn't know it from their ornate, gilded starting town or from their ostentatious capital of Silvermoon. They begin their lives in a town that's brightly lit and open to the sun and the eerie glows of the ethereal creatures that dwell in their lands, such as the flying mana wyrms and moving tree saplings, as well as the oddly autonomous broomsticks that swish past you every so often, sweeping up dust along the way.

The blood elves are perhaps intended to be the easier of the two races to start out with, since the faction's town seems to offer numerous starter quests within spitting distance of each other. This may not come as a surprise for a Horde race that will likely become extremely popular, partially since the Horde has not had any attractive female characters (there, we said it), and partially due to the blood elves powerful innate abilities. In addition to possessing +5 bonus to magic resistance and +15 to the enchanting trade skill, all blood elf characters possess the "mana tap" ability, which siphons off a portion of its target's magical powers, and "arcane torrent," which silences any nearby enemies for two seconds standing in a very short range. Both of these abilities will probably prove extremely useful in competitive player-versus-player combat against enemy characters using spells with noninstantaneous casting times. The silencing ability of arcane torrent will probably make blood elf paladins, the race's only real front line fighter class, deadly if they can get within range of enemy magic-users.

Both races seem like they'll offer players new experiences, though we imagine the blood elves will be far more fearsome right off the bat in competitive play. We'll have more details on competition, high-level zones, and the two races as the ongoing Burning Crusade beta continues. The expansion itself is, according to Blizzard, scheduled for release later this year. Check back with GameSpot for more updates.