In the World of Warcraft, there are two types of professions, primary and secondary. Every player may have as many Secondary Professions as he or she desires, but will only be able to choose two Primary Professions. All professions also fall into three categories: gathering, production, and service.
Gathering Professions
Gathering professions support production professions by providing the materials necessary to create goods. Players may choose to become pure gatherers and sell gathered materials to other players.
Herbalism
Primary Profession
Supports: Alchemy
Fishing
Secondary Profession
Supports: Cooking & Alchemy
Mining
Primary Profession
Supports: Blacksmithing & Engineering
Skinning
Primary Profession
Supports: Leatherworking
Production Professions
Production professions allow players to create trade goods to be sold or used by the creator. However, some goods cannot be sold and are designed only to be used by the one who made the item.
Alchemy
Primary Profession
Supported by: Herbalism & Fishing
Suggested for: All Classes
Comments: Excellent for those who need an extra boost of health or mana during battle. Also can be used to create many interesting potions such as water breathing, feather fall, speed boosts, etc...
Blacksmithing
Primary Profession
Supported by: Mining
Suggested for: Warriors & Paladins
Comments: Forge your own powerful weapons and armor to wear or sell.
Cooking
Secondary Profession
Supported by: Fishing & Killing Beasts
Suggested for: All Classes
Comments: Cook your own food rather than buying from vendors.
Engineering
Primary Profession
Supported by: Mining
Suggested for: All Classes
Subclasses: Gnomish, Goblin
Comments: As an engineer, you won't make a lot of gold, but you'll be able to create the most powerful trade items in the game. Also you'll be able to make some items unique only to engineers like mechanical chickens, squirells, yeti's, etc...
Leatherworking
Primary Profession
Supported by: Skinning
Suggested for: Druids, Hunters, Rogues, Shaman
Subclasses: Dragonscale, Elemental, Tribal
Comments: Create your own armor and make patches to increase the armor on some of your existing gear. Can make a decent profit in the AH at high levels.
Tailoring
Supported by: Killing Humanoids
Suggested for: Mages, Priests, Warlocks
Comments: Sew your own armor to wear or sell. You can also make gold by selling shirts and bags. Bags are the main source of a tailors income as 16 slot backpacks are known to go for upwards of 25-30g a piece in the auction house and are in high demand.
Service Professions
Although no goods are produced with service professions, they are still valuable skills to learn that will aid players in their adventures.
Enchanting
Supported by: Disenchanting items
Suggested for: All Classes
Comments: Disenchant existing magical items and use the materials to enhance your weapons and armor. Enchanting is a powerful gold making tool key enchants such as fiery, crusader, and recently life stealing are power sellers.
First Aid
Supported by: Killing Humanoids
Suggested for: All Classes
Comments: Create bandages and heal yourself after battles to minimize down time. Very good money making profession up until the gate is opened.
Article from : http://worldofwarcraft.gameamp.com
Gathering Professions
Gathering professions support production professions by providing the materials necessary to create goods. Players may choose to become pure gatherers and sell gathered materials to other players.
Herbalism
Primary Profession
Supports: Alchemy
Fishing
Secondary Profession
Supports: Cooking & Alchemy
Mining
Primary Profession
Supports: Blacksmithing & Engineering
Skinning
Primary Profession
Supports: Leatherworking
Production Professions
Production professions allow players to create trade goods to be sold or used by the creator. However, some goods cannot be sold and are designed only to be used by the one who made the item.
Alchemy
Primary Profession
Supported by: Herbalism & Fishing
Suggested for: All Classes
Comments: Excellent for those who need an extra boost of health or mana during battle. Also can be used to create many interesting potions such as water breathing, feather fall, speed boosts, etc...
Blacksmithing
Primary Profession
Supported by: Mining
Suggested for: Warriors & Paladins
Comments: Forge your own powerful weapons and armor to wear or sell.
Cooking
Secondary Profession
Supported by: Fishing & Killing Beasts
Suggested for: All Classes
Comments: Cook your own food rather than buying from vendors.
Engineering
Primary Profession
Supported by: Mining
Suggested for: All Classes
Subclasses: Gnomish, Goblin
Comments: As an engineer, you won't make a lot of gold, but you'll be able to create the most powerful trade items in the game. Also you'll be able to make some items unique only to engineers like mechanical chickens, squirells, yeti's, etc...
Leatherworking
Primary Profession
Supported by: Skinning
Suggested for: Druids, Hunters, Rogues, Shaman
Subclasses: Dragonscale, Elemental, Tribal
Comments: Create your own armor and make patches to increase the armor on some of your existing gear. Can make a decent profit in the AH at high levels.
Tailoring
Supported by: Killing Humanoids
Suggested for: Mages, Priests, Warlocks
Comments: Sew your own armor to wear or sell. You can also make gold by selling shirts and bags. Bags are the main source of a tailors income as 16 slot backpacks are known to go for upwards of 25-30g a piece in the auction house and are in high demand.
Service Professions
Although no goods are produced with service professions, they are still valuable skills to learn that will aid players in their adventures.
Enchanting
Supported by: Disenchanting items
Suggested for: All Classes
Comments: Disenchant existing magical items and use the materials to enhance your weapons and armor. Enchanting is a powerful gold making tool key enchants such as fiery, crusader, and recently life stealing are power sellers.
First Aid
Supported by: Killing Humanoids
Suggested for: All Classes
Comments: Create bandages and heal yourself after battles to minimize down time. Very good money making profession up until the gate is opened.
Article from : http://worldofwarcraft.gameamp.com
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