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Sunday, June 18, 2006

Dwarves Guide

i. Background History

The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath e snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched

courage and valor. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for enemies of the Dwarven race.

ii. Racial Traits

- Frost Resistance
* passive
* +10 to cold resistance

- Gun Specialization
* passive
* +5 to gun skills

- Stoneform
* active
* activate to become immune to poison, disease, and bleed
* +5% AC bonus
* Stoneform lasts 20 seconds
* 3 minute cooldown

- Treasure Finding
* active
* activate to see the location of treasure chests on the minimap
* trait remains active until deactivated by player
* no cooldown

iii. Misc. Info
- Starting Location: Anvilmar, Dun Morogh
- Home City: Ironforge
- Racial Mount: Ram
- Mount Trainer Location: Amberstill Ranch, Dun Morogh
- Known Languages: Common, Dwarvish

iv. Classes
a. Hunter
b. Paladin
* Paladins are able to obtain a mount via a Quest

c. Priest
- Desperate Prayer
* holy spell that instantly heals the caster for X to Y HP
* gained at level 10
* instant cast
* zero mana cost
* 30 minute cooldown
- Fear Ward
* Protects the target from one fear effect. If the target is under a fear effect when cast, the effect is removed and target gains Fear Ward for 10 minues.
* gained at level 20
* instant cast
* 100 mana cost
* 30 yard range
* 30 second cooldown

d. Rogue
e. Warrior


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